With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. Below, well outline the choices we made in building our character. We can apply that same logic to the Echos teleportation, and so long Every time you use the attack action you have the option to launch an additional attack from the location of your echo. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. Additionally, It implies that the 15ft of movement required to teleport is hardly a hindrance. Though most games will only allow for two extra attacks in practice, 3 attacks still count as one action. Rogues can sneak around in really creative ways with teleportation (combine the soulknifes teleportation for insane synergy). You are blinded for a maximum of 10 minutes while performing this. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. Nope, only creatures are mentioned in the spell. 9 Tank Dragonknight. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. Whats more is that this attack is coming from a spot that isnt your location. The Echo Knight is a solid fighter subclass. Please enable JavaScript to get the best experience from this site. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. I can. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. Prioritize Constitution second. Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. Not a super effective build, but very fun. There is some confusion around how this works since the Grappled If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Not approved/endorsed by Wizards. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. You can zip in and out of combat with the BBEG and never even let them put a finger on you. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. There are quite a number ofspells that target it. Not bad for level 3. In addition to that, this subclass provides you with the second albeit weaker attack. 2023 Wizards. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. your echo, so recreating it every round is basically expected ring of haste 5e ring of haste 5e. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. Edit: Figured it out. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. They then dash, teleport, and move about 90 Feet away in one turn. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. With those in mind, nothing different than any other Fighter. I chose a Copper Dragonborn mostly for the ability to deal acid damage. Hate when you've just killed an enemy and the next one is clear across the battlefield? This is really a matter of taste or roleplaying choices. Ever wanted tobe in two places at once? Manifest Echo doesnt specify, but The Echo Avatar is so useful for recon, negotiations, and possibly even combat? For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. But Polearm Master doesn't interact with your echo and competes for your bonus action. However, that makes it a bit tough to list out all the options present. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. You can see and hear through your echo as a move. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. This is where that strategy comes in though. "The Echo is not considered a Creature, it's a Magical Object. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. Yes, yes more Echo Knight. Oh boy. Youre a one-fighter show at that point, one that barely needs a party to back them up. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). However, the difficulty comes from managing your character's Echo, which is almost an entire second character. Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. We need to focus on the idea that an echo is a magical, translucent, grey image of you. You have avoided using Shadow martyr and protected your wizard ally from significant damage by placing it in a location where you will guarantee an opportunity to attack as the orc charges toward him. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Your uses of Unleash Incarnation and Reclaim Potential scale off ofit. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. You might be tempted to take High Elf and try to Booming Blade with your Echo, but sadly the Echo can only be the origin of your attacks if youre actually using the Attack action. And if you teleport wisely, you dont have to worry about getting touched. Almost any Martial class can use battlefield control effectively. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. The Echo Knight fighter completely flips that on its head. Dunamancy is maybe the ideal . The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and AC equal to 14 + your proficiency bonus. It is possible that you would never engage in combat, but where would the excitement be in that? Where to go with this character is up to you. Echo Knights can work with an array of weapon options. Somehow this restriction only applies to opportunity attacks though and not regular attacks. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. We like the spells, the adventures, and the subclasses among other things. For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. As an Amazon Associate I earn from qualifying purchases. It can be targeted by things like attacks and spells, but weirdly RAW Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. 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