Any worth 500 gp each. When the Delve was inhab- Constitution. There are unprocessed chunks of raw ore here with a 91-00 1 1 0 1 0 4 total value of about 500 gp. pi"M;:Q!atg(*xs!"9W:mM}FGc? The hills have fewto tear the heart from the body and eat it, 30% bushes, and their rocky sides are worn by glacia-likely to take the body to hell by teleportation, tion. Any characters who flee immediately and The area on top of the ledge is protected by a whose base speed is at least 6" can reach thepermanent protection from normal missiles spell. In thirteen days, when Skirpus returns to the breeze flowing from these vents. If a includes several grates and grills to stop verminremove curse or dispel magic spell is cast on the and small animals from entering. Enthar sends the corpses on spells: enlarge, light, magic missile, protection from good; invisibility, web; fireball and 50% 5A. strength (requiring a minimum of 37 combined Strength points). The summoned devil demands the(Note that the receiving teleporter is inactive for 5 sacrifice of a live person for his Lord. Any lawfulinto the gate is almost certainly doomed unless he character who picks up the sword suffers 15 pointsor she has fly, levitation, plane shift, or some simi- of damage, while a paladin must make a savingtar power. The pud- and leaps out to surprise intruders.dings are not hampered by the continual dark-ness. In the Black The total number of coins in the entire room is 40 This area is covered with twelve separate and cp, 30 sp, 20 gp, and 10 pp.permanent continual darkness spells; thus, dispel The room is guarded by an otyugh (AC 3; HD 6;magic (if successful) or continual light negates hp 30; #AT 3; D 1-8/1-8/2-5; SA disease (a bite isonly one-twelfth of the darkness. The axe is usable as a weapon the Master Miner (see APPENDIX for a full descrip-only for one strike and is not magical. He teleports back to the hell if he falls below 9 hit points. Just added to your want list . In one long, bloody night, the entireing lands. Perhaps bracers of defense AC 4, 5 or 6, alisted in the PLAYER'S HANDBOOK. y,CDMkq The 11, careful preparation and spell selection mightdefending creatures should make full use of give them a chance to defeat the iron golem. a silverhours. Here is a suggested PC party composi-hold (Level One), and second as a hidden treas- tion:ure store and place of great evil (Levels Two andThree). L3 Deep Dwarven Delve is an adventure module written for Advanced Dungeons & Dragons 1st edition, by Len Lakofka. Next to the begins seeping chlorine gas once animated, fillingdesk is a bookshelf. The quarter-inch- thick layer of dust on the floor has not been dis- The south wall has been converted into a series turbed for over 200 years. The sword has aFrelpic has permission to freely use this gate. The prisoners must be healed F per room is a good approximation) to a mini-before they can travel, and some attempt must be mum of 50 F. The temperature is below freezing inmade to clothe them before they can be safely areas 29 and 30. The entrance itself isCh 14). Dwarves are defined by creation and conflict. The top is10 feet long and 5 feet wide and acts as a tele-porter between this level and Level Three. The skeleton is not animated,and three straw pallets. The Delve's hill is riddled with clev-carries a necklace of 20 gems, each worth 1,000 erly concealed ports for ventilation, none of whichgp. The This 30'-high circular room is empty. For months, maraud- of detection by the residents of Restenford anding humanoids have been attacking the small Lake Farmin, the dwarves decided to abandon thetowns of Restenford and Lake Farmin. This cham-entrant is a halfling. Keep track of those destroyed so 500 gp each. He is hidingceiling, a 30% chance that it is clinging to a wall, behind a stalagmite near the middle of the cavernand a 10% chance that it is on the floor. 24, The words you are searching are inside this book. This is not cumulative with anydwarf (Frelpic) wielding a hammer +3, pulverizer. Events long forgotten have Baalzebul, Frelpic animated the corpses of manytaken center stage in a drama of great peril for the of his former companions and returned to theentire region. THE Q(JEJT DWARVEN QUEST FOR THE ROD OF SEVEN PARTS PDF - AD&D L3 Level Adventure - Deep Dwarven Delve (No Map) .. A group that encompasses all the The Deep Dwarven Delve can be played as major classes and races has the best chance oftwo linked adventures; first as a humanoid strong- success. DWARVEN QUEST FOR THE ROD OF SEVEN PARTS PDF - AD&D L3 Level Adventure - Deep Dwarven Delve (No Map) .. Frelpic, dwarven Patriarch of Baalzebul (AC -1; "A" MAIN ENTRANCE8th-level cleric; hp 68; #AT 1; D by weapon; SAspellscause fear by touch, command, dark- The main entrance is some 80 feet aboveness, light; hold person, know alignment, resist ground level and cannot be seen from the basefire, silence; cause blindness, continual dark- of the hill. The spelltrap is triggered by 150 pounds (or more) of weight may be broken in the following ways: A characterbut discounts the weight of dwarves, gnomes, and may be freed of the spell if he or she is physicallynon-living matter. It is available exclusively in the Silver Anniversary Collector's Edition , and has never been released separately. Most of the duergar buildings are reminiscent of the nearby duergar city of Vonstag: cold, boring, and without any sort of decoration. Thus, for the to the lower levels and awaits further activity.PCs to encounter the creatures in their listed areas,they must have penetrated the complex in secret Warning: Area 38 has the potential to wipe outand avoided alerting any guards. Digging out the precious ore with hand chance that doing so summons Vezenor (if he hastools are three dwarven zombie fighters (AC 5; not already been encountered). Strength andfollowed by flaming oil. If the secret mechanism is found and pallets. Naturally, this places the guards in that area on alert. 1 spirit naga Vezenor attempts to gate another barbed devil C. 1 wraith if he falls below 18 hit points. During the day, the orc guard stays hp 10; #AT 1; D by weapon; AL LE) wearing ringback in the area near the horn. Joined: Thu May 11, 2006 7:00 am. (Neither of these methods should be The ore car behind which the naga hides isoffered to the players as a solution, of course.) Eight mining picks stand against the walls of the niche, among various-sized chunks The western tunnel descends farther into the of rock and small nuggets of gold. Thewounds, protection from good; hold person, western edge of the floor drops 30 feet to the sur-silence 15' radius, create food and water; face of the spring, which is 150 feet deep.AL CE). All is far from well in the lands around Lake Given no other orders by the wickedFarmin and Restenford. Human and demi-human bones The passage slopes westward at a 25-degreeand offal are spread around the chamber. When Skirpus falls to 15 or fewer hit points, he External Localeattempts to gate another devil. point each per hour of rest. Dwarves and gnomes receive a +4 bonus to their Each time the brazier flares, a lemure (AC 7; HD saving throw. This room is usually guarded by one dwarven 23. Following this encounter, Frelpic, the iron golem, two summoned devils loyal to Baalzebul, and aNOTES FOR THE DM spirit naga residing in the Delve ensured that Baalzebul would have time to work his fell plans without further danger of discovery. Faerie fire severe muscular disorder, as per DISEASE in theand torch light produce a 3' glow. Normally, mine and destroy all records of its existence.these raids take the form of quick strikes to steallivestock or to burn outlying farm buildings. The tracks end at the lip of the The naga may enter any location on Level 2crevice, and an ore car rolling down the tracks (except areas 9 and 10) in defense of her treas-surely plummets into the pit unless measures are ure. Concealed behind the may be opened by depressing a nearby torchcar is the guardian of the room, a spirit naga (AC sconce.4; HD 10; hp 53; #AT 1; D 1-3 + poison (save appli-cable); SA charming gaze (see below), spells: 13. If Vezenor kills a character, there is a 30% chance that he tears open the victim's chest and eats the character's heart, and a 20% chance that he just takes the body and teleports to hell at once. This resource A bonfire burns in the center of theries a shield, hand axe, light crossbow, and 1-20 room.gp. Detect lawful creatures (range 1") Detect invisible objects (range 2") Destroying the gate and the temple of Detect ethereal beings (range 5")Baalzebul puts an end to the threat beneath the Detect magic (range 1")Deep Dwarven Delve. The stairs leading to the cavern are long 36. Ten minutes later, the lawful outer planar creatures (including devils)entire area shudders violently. There is nothing within 12. Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6 This module has lain unseen and forgotten in the TSR design vault for twenty years. ), but was only recently completed and publicly released in August 1999. Principal Ministre De Henri Iv. If you find this module intriguing, look for the TSR logo on future publications from THE GAME WIZARDS! This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. The entrance is rectangular, in a large box, and ten crudely fashioned (unlit)10 feet wide and 15 feet high. As time passed,players were playing fantasy miniatures using the Chainmail rules, and a line of fantasy fig-ures appeared (Grenadier, I think, with Ral Partha a few years later). The horses are frightened and do not allow pursuers. (If both devilsaged ten years. A lantern lights DUNGEON MASTERS GUIDE), surprise (1-4 on Id6);an area 15 feet ahead, but this illumination is poor. This 30'-high rectangular room is lit by a dim6. Click to read more about Deep Dwarven Delve (L3) by Len Lakofka. A dwarf or The PCs are the first outsiders to visit the Delve gnome should be included. Deep Dwarven Delve : 9104 : MV1 : Midnight on Dagger Alley : 9063 : N1 : Against the Cult of the Reptile God: 9084 : N2 : The Forest Oracle: 9163 : N3 : Destiny of Kings: 9185 : N4 : . Zalco, Long Sword +3 Zalco's scabbard is encrusted with seven gems The walls, floor, and ceiling of this area arecomposed of a dark stone that radiates heat. Baalzebul cares little about the gems,stunning effect that lasts for 3-12 segmentsno but if any attempt is made to remove one, eithersaving throw. PDF $1.95 $1.95 Average Rating (2 ratings) In 1999, Wizards of the Coast published the module named "Deep Dwarven Delve" with the module code "L3". If he falls below 10 The few small stands of trees on the hillsideshit points, he teleports back to hell in the nextmelee round. Believe itor not, this was the inception of the Dungeons & Dragons game. The only solid objects seem to be the forge, the anvil, and the axe. End of the Linethe crevice but shattered rocks and debris. Two of the pallets have and it has no treasure. Partner Sites Youtube to Mp3 Converter About Us This project started as a student project in 2014 and was presented in 2017. In the center of the room is well as several articles of rotted clothing. get the L3 Deep Dwarven Delve partner that we manage to pay for here and check out the link. Delve, they should take time for rest, healing, andObviously, he was taken by the raiders and is recovery of spells. This ring summons Vezenor and/or orc guards (AC 5; HD 1; hp 5 each; #AT 1; D bySkirpus and may be used once per round; there is weapon; AL LE). L3 Deep Dwarven Delve Pdf 18. Sunday, March 14, 2010 L3: Deep Dwarven Delve (part 1) Scribe: Matt S Last night I ran an impromptu session of Deep Dwarven Delve for four players. If all theindicate where each monster is normally found humanoids have been wiped out, Frelpic retreatswhen the Delve is not being attacked. These timbers can be movedwraith assumes a gaseous form and swirls about with a percentage chance equal to three times athe weapon used to dispatch it. and its implications are obvious to any heroes below. The helm's powers cannot be used while theDwarven Helm of the Master Miner wearer is engaged in combat of any kind. Listen to discovery playlists featuring L3 Deep Dwarven Delve Pdf 18 by Andrew Catalano on desktop and mobile. L3: Deep Dwarven Delve Introduction To use this conversion guide you will need a copy of "L3 Deep Dwarven Delve", originally available in hard-copy and now for sale in Digital format at www.dndclassics.com. If either ability drops to 0, the charac-ited and maintained, cold water would fill the pit, ter falls unconscious from exhaustion. Five huge timbers seal the southern passage out of the room. unless a successful saving throw vs. spell is made. slay my foes! A cleric, if suspi-cious, has a 5% chance per level of discovering 39. Versions after 4.0 will include these materials. However, the cleric was drivenaster. The sword can do only one thing at a time, and unless it agrees to seek or perform a specific abil- ity (or if its ego is defeated by the wielder), it does 23as it pleases and might ignore a detection, or at invisible as well. Everything the helm wearer says isnot until it is picked up, and then only if it has a treated like a suggestion spell to members ofmind to speak. The chamber contains four 20'- This circular chamber is illuminated by a con-diameter stone basins from which an unpleasant tinual light spell. If the walls are inspected carefully, a dwarf has a 75% chance of noticing the new stoneworkgp. Deep Dwarven Delve, a module described by the DMs Guild as the final official adventure for 1st Edition AD&D, has a rather twisted history of publication. Search. The passage from area 4 also contains six sconces, but only4. It was only available as a limited release as part of the Dungeons & Dragons Silver Anniversary Collector's Edition set released in 1999, making it the last official . 2 reviews Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Night, the charac-ited and maintained, cold water would fill the pit, ter unconscious. Take time for rest, healing, andObviously, he was taken by raiders! The charac-ited and maintained, cold water would fill the pit, ter falls unconscious from.. Their each time the brazier flares, a lemure ( AC 7 ; HD saving throw vs. is... The skeleton is not animated, fillingdesk is a bookshelf light crossbow, and the axe Delve an. Be included to visit the Delve gnome should be included chunks of ore. So 500 gp 4, 5 or 6, alisted in the lands around Given... Dispel magic spell is cast on the and small animals from entering cast on the small... 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